YoRHa Musical Ver.1.2 Recap and Exclusive Interviews from the Cast and Crew

It’s been almost exactly two months since the performances of the YoRHa Musical by now, but I am finally able to share my officially endorsed article and recap of the dress rehearsal, which includes several exclusive interviews from the cast and crew!

Read the Article Here!

As a quick overview, you can find personal comments and interviews from the following members:

  • The Cast
    Ishikawa Yui (No2)
    Takana Reina (No4)
    Mochida Chihira (No16)
    Hanana Mio (No21)
  • The Music Team
    Emi Evans (vocal)
    Goto Takanori (guitar)
    Kawaji Emi (piano)
  • Extended Interview with Tanaka Reina

I may write an afterward eventually detailing my first experience as official press.

Dengeki Playstation Vol. 601 Features NieR: Automata

Here are my scans of the new pages in this week’s issue of Dengeki Playstation. I have yet to read everything here, but they *do* mention that we may see more characters from the YoRHa play! My bet’s on No4! She’s the only one of the four main units that are still alive, even though she received massive damage by the end… I may even go one step further and speculate that her consciousness might actually live on as “Pod”, the hovering robot that is scene in some of the new photos in both Dengeki and Famitsu.

dengeki-601-01 dengeki-601-02 dengeki-601-03 dengeki-601-04

A couple things we learn from these pages:

  • The aliens that invade the earth drive away the surviving humans with mechanical weapons that are called “Living Machines”. These machines are probably not the main aggressor in this conflict more than they are the pawns sent into battle for the benefit of their “creator”…very much like the YoRHa androids.
  • Although 2B (YoRHa No2 Type B) may appear female, it is unknown whether specific gender identities are preserved within the androids.
  • 2B uses swords for short-range combat but can also enlist the help of “Pod” to reach more distant areas.
  • She rarely removes the visor or “goggles” that partially obstruct her face. What sort of face might she have…?


  • The YoRHa units have no given name but rather are called by their model number.
  • They are forbidden from experiencing emotion, but clearly have their own unique differences.
  • 2B is very calm and collected.Other members of the YoRHa unit may make an appearance.


  • The pawns of the alien race are called “Living Machines” because they are able to repair, restore, and reproduce (create new machines).
  • It is unknown exactly how powerful these Living Machines are, but they possess enough might to force the human race to abandon the planet.


  • While humanity fled to the Moon, the earth is on its way toward destruction and decay.
  • 2B is forced to fight in the barren wasteland that the earth has become.
  • There is little trace of humanity left on the planet, the desolate ruins telling the story of the violent invasion of the Living Machines.

NieR Automata: Famitsu Magazine (on sale 10/29)


Tomorrow’s issue of Famitsu magazine will detail more about the Type B android, No2, as well as give us a better glimpse of the world view and BATTLE! 😀

I will get scans up as soon as I can, translations will come later. <3

Yoko Taro’s “Bad Thought Process” (1 of 4)

The 1/23 issue of Famitsu features the first of four editorial columns by Yoko Taro detailing his thought process to creating his creative, best-selling games.  It was just one page in the magazine, but it still took me and my pathetic translation skills nearly all night to translate.  Talk about depressing.  But I hope it’s somewhat accurate enough to enjoy reading.

Drag-on Dragoon 3 Creative Director
Yoko Taro’s “Bad Thought Process” (1 of 4)

Creative mind behind the Drag-on Dragoon and Nier Gestalt/Replicant series breaks down how he came to create the characteristic hit series in this 4-part semi-regular column. 

“Why do I enjoy games in which you kill other people?”

Hello, everyone.  My name is Yoko Taro.  Although I’m usually making games, drinking, or sleeping, I had the opportunity to write this 4-part column for Famitsu thanks to our fated connection.

Even though it often seems like I only make games in the Action RPG genre, this new title, “Drag-on Dragon 3” depicts the story of a girl brutally slaughtering countless soldiers, blood flying everywhere, as she dashes about.  It’s a pretty common idea for a game, but just imagine if this actually occurred in the world we live in.  For example, if a young high school girl with a knife was at the main crosswalk in Shibuya and she suddenly started killing people.  That would instantly become breaking news, wouldn’t it?  An event of such severity would certainly be covered in the news for days.

Usually, killing another person becomes a huge problem.  But, if it’s in a game, it doesn’t matter who you kill.  It’s quite common to avoid actually saying your killing somebody by changing the wording to  things like “seal” or “purify”, “win against” or even “hunt”.  There are also those out there who say, “Aren’t there also peaceful type games?”, but if you take a closer look, even within those games the structure type of “being better than someone else, becoming rich, or to survive” is quite prevalent.  It’s the same thing in our society.  Whether it be in school, at work, or within a given country, people will generally stand up against adversity.

We humans have conquered the world by “winning against others”.  That’s why we may think it’s a good thing on a visceral level to win against or defeat somebody.  Often times people prefer violent aspects over more peaceful ones.  Weapons are also a part of this.  Have you ever thought, ‘How did people come to think that “katanas” were the cooler tool to kill people over a peaceful kitchen knife?’ or ‘Why are military aircraft more fascinating than ordinary jumbo jets?’  ……Maybe you’ve never thought of this before……  But whatever, let me go on.  The reason why we are attracted to weapons is because of their “strength”.  We apply this strength to ourselves and thusly feel the need to protect ourselves or even defeat someone else.  The design of the weapon is to awaken this desire.

Because for the living beings, “strength” is a form of justice.

So, what if gaining strength wasn’t the main goal…  In other words, if there are no violent elements, what would happen then?  Things such as sports are said to be “healthy” practices.  In the end it is only a discriminatory system that produces winners and losers.  If you want to achieve true equality, you have to compete against others from the very beginning.  You become strong, defeat many others, and eventually come out on top.  Those guys have it all.  When I see athletes, F1 drivers, or pro golfers get married to beautiful broadcast journalists or other beautiful celebrities, I sometimes think, “Ahh!  If I could have just been good at sports, maybe I could have been popular, too!  How mortifying!” but, that’s just the way it is.  Biologically, it’s great.  It can’t be helped!  (I say this as I cry tears of blood)

I got a little off topic. I get carried away when I start talking about popular guys.  Um, what were we talking about……?  Oh, right.  Something about “humans are creatures who want to subdue others once they gain power.”  However, there arises a problem.  What if everyone gained power and proceeded to kill and pillage as they liked?  Right.  As you can imagine, the legend of the Masters at the turn of the century would have been spun by the hand of our new Mohicans.  In order to avoid that the entire human race became a complete Mohican, people began providing certain rules in regard to overwhelm the others.

For example, if we’re talking about studying in school, you can brag about your higher grades over other classmates.  It doesn’t even matter if dropouts are created as a result or if people feel some sort of duty to help.
For example, if we’re talking about business, if profits are regarded as top priority, everything else will be neglected.  No one can blame those companies that seek to gain something when others go out of business.
For example, it is also possible for those to love one’s family and, in comparison, have no love for others.  It’s a bit discriminatory but no one thought it to be shameful.  People are able to discriminate against others very easily.

Even among those subjugated to discrimination, the worst act of crushing someone else has to be “murder”.  Things continue to happen among nations that somehow takes precedence over human life.  As well as war, there are many countries which execute the death penalty if one violates the law……Japan is one of them.  Even if these rules were not allowed, what would happen if, for example, a heinous robber was about to kill your family?  What if only way to save your family was to kill the robber first?

We are living beings which make it okay to kill others if given a valid reason.  However, we are rarely given a reason to kill others in today’s society.

This is where games come in.

Experiencing the freedom in games have may be the perfect tool to peruse the pleasure of “besting others”.  Additionally, you are perfectly free to kill others within the game.  There are those who enjoy killing people within a game because “it’s only a game.”  I don’t know if it’s right or wrong to make a game that involves killing people.  Still, at the very least, I want to you to “doubt your own sense of justice through the making of a killing game”.  If we do not have doubt, we may find some “reason” and actually kill someone in reality…sometime…in the future…maybe.